Whats your beef with bears, Goldilocks?
Bear Pain I think there is a potentially unhealthy obsession with “bear pain” in gaming these days. Bears are like the “other” zombies, or at least thats how I see it. Back in 2009 when Hal and I were putting together Fayju Ball and we were just getting into our Fayju Unity workflow and there ...
OUYA Unveiling Event in San francisco
The main reason we went to GDC13 was because as ‘Leet’ backers we were invited to the OUYA Reveal event (and we wanted our OUYA swag!!). The party was great! open bar, free food and best of all playable OUYAs hooked up to the ‘just launched’ store. We’d only submitted the binary the day before ...
Our Three OUYA games in development
Why Three games at once? It suits our nature. We are development led Game Designers, our games evolve as does our development process with time and a generous amount of play. It makes perfect sense to us to use processes and systems developed in one game and build them into the others synchronously. By developing ...
Cascade – Building the Brain
When building Cascade, once we decided how to represent the brain, we then had to work out how to navigate it. We had been back and forth over this issue. Ideally we wanted a fully navigable 3d Space, but had almost resolved to make a planar environment that had a limited number of Cells to ...
Monsters gets Platinum Update and goes FREE
It had been a while since we had updated Monsters, recently we rolled out version 2.0 and put it FREE and there is more to come. This Update is mainly about the Platinum Star. Part of the fun while testing the levels of monsters for me has been seeing how few shots I could get ...











